
But I would create my products in 4.13, and anyone from there through 4.26 could use the products. However many customers are still using older versions of the engine, so if you’re looking to expand your consumer base it’s best to support as many engine versions as possible within the confines of your project.įor example I used to keep a base version of around 4.13 or so, but recently had to move up to 4.26 for new products.

Your product should be marked for compatibility for whatever version of the engine your project was made in and anything after.Īs for whether the highest engine is good enough, we are mandated to keep our products up to date with the latest 2 versions. Backwards compatibility doesn’t really work in UE4 afaik, so they may face issues if they try to import content from a 4.26 project into an earlier version. You’d need to provide a project with the lowest engine version you want to support.
